Here is a detailed breakdown of our winning entry into the Unreal / Wellcome Trust Big Data VR challenge that finished in Develop July 2015.
We were tasked with taking live scientific data (in our case the Children of the 90’s project) and seeing if we can analyse the data better in VR.
For more information check out : http://www.mastersofpie.com/big-data-vr-challenge-winners/
For Lumacode’s breakdown of the C++ class go here: http://lumacode.com/articles/big-data-vr-challenge.html
Finally, I forgot to credit the great work Getnamo has down with the Razer Hydra plugin for Unreal. Check it out here: https://github.com/getnamo/hydra-ue4